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I built a tool for training endgames. What do you think?

Why would he host both and give different emails?
@SelfmateMan awesome list, thanks man! Those were mostly new ideas for me - i had a lot of trouble with this triangulation one

blitztactics.com/position?goal=win&fen=2k5/8/p1P5/P2K4/8/8/8/8%20w%20-%20-%200%201
White wins (another triangulation example - more than one solution)

Links to a few others for convenience:

blitztactics.com/position?goal=win&fen=6k1/8/3K2p1/8/6P1/8/8/8%20w%20-%20-%200%201
White wins (the Zig Zag manoevre)

blitztactics.com/position?goal=win&fen=2K5/k7/7p/8/8/8/6P1/8%20w%20-%20-%200%201
White wins (the queen of bodycheck studies, very difficult)

blitztactics.com/position?goal=win&fen=8/p4K2/P7/8/8/8/1k6/8%20w%20-%20-%200%201&depth=15
White wins (the bodycheck method)

blitztactics.com/position?goal=win&fen=8/3p4/8/2P5/P3k3/8/8/7K%20w%20-%20-%200%201&depth=15
White wins (Square rule: block the route of the black king with a pawn sac)

blitztactics.com/position?goal=win&fen=K7/8/p7/8/8/2k5/P7/8%20w%20-%20-%200%201
White draws (another example of the reti motif)

blitztactics.com/position?goal=win&fen=6K1/8/6k1/8/8/p7/P7/8%20w%20-%20-%200%201
White draws (unusual King move)
@thiagoloio i'm actually the original author. the code is open source here and free to use: github.com/linrock/blitz-tactics

i didn't know about this other site, but cool idea with the slowly-draining combo bar as an urgency game mechanic

@SelfmateMan also, thanks for the suggestion on preventing 3-fold-repetition. i'll see about getting more variance in the computer moves

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