@EvilChess
I see, chess as a science so to speak.
But engines by now are so strong that players will leave everything to the engine, knowing that any departure will be an inferior move. You wrote:
> Kasparov stated that a Human+Computer team can be stronger than either one alone.
But that was at the time. A human nowadays cannot usually make a computer stronger. So the "cyborgs" will really be assistants pushing the virtual pieces where the engine tells them. The presence of humans will basically be superfluous.
The cyborg idea works in settings where the human is still irreplacable, and benefits from computer suggestions but still needs to integrate them in the real-life situation. In the small, formal chess world, the human has no relevance any more if we're looking for best play, unless for a few exceptional cases.
I'm more interested in your proposal, namely to use computer assistance as a learning tool. And the idea to see the best moves for activity, material, king safety, etc. would be fun as we could orient the game in crazy directions.
I see, chess as a science so to speak.
But engines by now are so strong that players will leave everything to the engine, knowing that any departure will be an inferior move. You wrote:
> Kasparov stated that a Human+Computer team can be stronger than either one alone.
But that was at the time. A human nowadays cannot usually make a computer stronger. So the "cyborgs" will really be assistants pushing the virtual pieces where the engine tells them. The presence of humans will basically be superfluous.
The cyborg idea works in settings where the human is still irreplacable, and benefits from computer suggestions but still needs to integrate them in the real-life situation. In the small, formal chess world, the human has no relevance any more if we're looking for best play, unless for a few exceptional cases.
I'm more interested in your proposal, namely to use computer assistance as a learning tool. And the idea to see the best moves for activity, material, king safety, etc. would be fun as we could orient the game in crazy directions.